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3 years ago
@BenMack no, I’m more an advocate of applying game principles to non-game things than to making things *into* a game. 1 minute ago from web in reply to BenMack @marcusnelson keeping interest is often about deeper, richer layers of experience. Do a little, improve a little, learn a little, and so on. 13 minutes ago from web in reply to marcusnelson Anything that fully engages us can be highly pleasurable. All the worries of the day/week/month drop away. Sports, puzzles, hobbies, etc. 17 minutes ago from web @jyamasaki I’m there : ) And I agree re: “function of forming identity”, but opposite ALSO true: when we play, we lose ourselves. Flow. 20 minutes ago from web in reply to jyamasaki @themartorana exactly! And the iterations through *motivation-activity-payoff* should be shorter in beginning, but can be loooong later on. 24 minutes ago from web in reply to themartorana For adults, lots of examples where people start with, “it’s not like I’m ever going to compete!” But as they get better… it changes. 26 minutes ago from web @marcusnelson what captures our interest to *start* something often very very different from what gets us to keep going… 28 minutes ago from web in reply to marcusnelson @BenMack I assume you’re kidding. If “everybody wins” game, “winning” often becomes less fun ; ) [but “winning” is not what makes games fun] 30 minutes ago from web in reply to BenMack The Big Question is not “how can we make this a game?” but, “what is it that makes games fun, and how can [this experience] have that?” 36 minutes ago from web @alexknowshtml Permission doesn’t necessarily lead to action. *A compelling reason to act* matters most. Incentives < reasons. 38 minutes ago from web in reply to alexknowshtml