Alex Hillman

this is totally an ego-blog. people say nice things, and mean things. I do awesome things, i do stupid things. It's all going on here.

  1. @BenMack no, I’m more an advocate of applying game principles to non-game things than to making things *into* a game. from web in reply to BenMack @marcusnelson keeping interest is often about deeper, richer layers of experience. Do a little, improve a little, learn a little, and so on. from web in reply to marcusnelson Anything that fully engages us can be highly pleasurable. All the worries of the day/week/month drop away. Sports, puzzles, hobbies, etc. from web @jyamasaki I’m there : ) And I agree re: “function of forming identity”, but opposite ALSO true: when we play, we lose ourselves. Flow. from web in reply to jyamasaki @themartorana exactly! And the iterations through *motivation-activity-payoff* should be shorter in beginning, but can be loooong later on. from web in reply to themartorana For adults, lots of examples where people start with, “it’s not like I’m ever going to compete!” But as they get better… it changes. from web @marcusnelson what captures our interest to *start* something often very very different from what gets us to keep going… from web in reply to marcusnelson @BenMack I assume you’re kidding. If “everybody wins” game, “winning” often becomes less fun ; ) [but “winning” is not what makes games fun] from web in reply to BenMack The Big Question is not “how can we make this a game?” but, “what is it that makes games fun, and how can [this experience] have that?” from web @alexknowshtml Permission doesn’t necessarily lead to action. *A compelling reason to act* matters most. Incentives < reasons. from web in reply to alexknowshtml

    3 years ago